Carlos Ramalhão - Blitz & Massive
.[Unreleased]
Carlos Ramalhão - Atchoo!
.[Coming Soon] .............................................
Carlos Ramalhão - Space Invaders
.[Coming Soon] .............................................
Carlos Ramalhão - Hello World
.............................................
Carlos Ramalhão - Smudge
.............................................
Carlos Ramalhão - Chrono Trigger Remake Project
.[Discontinued]
Carlos Ramalhão - GPU Mandelbrot
.[Coming Soon]
[XNA, Xbox360]
.............................................
Carlos Ramalhão - Realtime Rendering
.[Coming Soon]
[XNA, Xbox360]
.............................................
Carlos Ramalhão - Realtime Physics
.Realtime Physics
[Coming Soon]
[XNA]
.............................................
Carlos Ramalhão - Concrete Buildings vs. The Livings
.Concrete Buildings vs. The Living [Coming Soon]
[XNA, OpenCV]
.............................................
Carlos Ramalhão - Ain't afraid of no ghost!
.Ain't afraid of no ghost! [Coming Soon]
[XNA, OpenCV]
.............................................
Carlos Ramalhão - Steering & Pathfinding
.Steering & Pathfinding [Coming Soon]
[OpenGL, OpenSteer]
.............................................
Carlos Ramalhão - Vertex Shader Terrains
.Vertex Shader Terrains [Coming Soon]
[XNA]
.............................................
Carlos Ramalhão - Scene Management
.Scene Management
[Coming Soon]
[XNA]
.............................................
Carlos Ramalhão - Shooter Guy
.Shooter Guy
(Coursework '07, ISEP)
[OpenGL, Basic sample]
.............................................
Carlos Ramalhão - Glasgow Caledonian Coursework
.Games Programming
(Coursework '06, GCal)
[DirectX, Basic sample]
.............................................
Carlos Ramalhão - Post-processing Sample
.Post Processing Sample
[DirectX]
.............................................
.D3D Studio
Basic scene wrapper class
.............................................
Carlos Ramalhão - Particle Systems Sample
.Particle Systems Sample
[DirectX]